Andrew Green
09-20-2009, 11:12 PM
The Gameroom Basic version won Mod of the Month for September! Thanks to everyone that nominated and voted for it!
v 1.1.2 is up, it's basically a bug fix and some internal reworking to separate itself from the core vb code as much as possible, using wrappers for the functions it does use. This makes it much quicker and easier to adapt to changes in the vb API, which could very well happen with vb4. It also opens the door a little wider for bringing the gameroom to other platforms. While not ready for a release I did have everything (except the cash bonuses) running on a completely different piece of forum software. For VB users this means getting this over to vb4 should be fairly quick after it is released, which I know is a worry for some of you when looking at comitting to a major feature this close to a release.
Here's the changes:
- Fixed a bug in the way poker payouts where ordered with the last action which caused a part of the pot to "disappear" on occasion.
- Fixed a bug in Checkers movement checking across the horizontal access which allowed some illegal moves.
- Board game startup work around to accommodate adobe bug SDK-22373, caused some games to fail to start when first entered unless you opened a different game first.
- Fixed a bug in calculating whether or not a knight has a valid move in Chess when checking for stalemate / checkmate.
- Fixed a bug in Let it Ride which allowed you to raise when you lacked the money to do so.
- Fixed a bug in Chess where you got a error after forcing a draw (3-fold, 50-move, etc)
- Cash Reset - Optional flag to reset users cash to the default amount if they hit 0. This happens when they enter the lobby with $0, default is set too "off"
- A fair bit of internal changes, renaming of globals etc, shouldn't effect anything, just prepping for movement to different software (ie,. VB 4, other forum software.)
v 1.1.2 is up, it's basically a bug fix and some internal reworking to separate itself from the core vb code as much as possible, using wrappers for the functions it does use. This makes it much quicker and easier to adapt to changes in the vb API, which could very well happen with vb4. It also opens the door a little wider for bringing the gameroom to other platforms. While not ready for a release I did have everything (except the cash bonuses) running on a completely different piece of forum software. For VB users this means getting this over to vb4 should be fairly quick after it is released, which I know is a worry for some of you when looking at comitting to a major feature this close to a release.
Here's the changes:
- Fixed a bug in the way poker payouts where ordered with the last action which caused a part of the pot to "disappear" on occasion.
- Fixed a bug in Checkers movement checking across the horizontal access which allowed some illegal moves.
- Board game startup work around to accommodate adobe bug SDK-22373, caused some games to fail to start when first entered unless you opened a different game first.
- Fixed a bug in calculating whether or not a knight has a valid move in Chess when checking for stalemate / checkmate.
- Fixed a bug in Let it Ride which allowed you to raise when you lacked the money to do so.
- Fixed a bug in Chess where you got a error after forcing a draw (3-fold, 50-move, etc)
- Cash Reset - Optional flag to reset users cash to the default amount if they hit 0. This happens when they enter the lobby with $0, default is set too "off"
- A fair bit of internal changes, renaming of globals etc, shouldn't effect anything, just prepping for movement to different software (ie,. VB 4, other forum software.)